目录
第 1 章 建筑动画导读 ............................................................................1
1.1 建筑动画制作流程及技术需要 ...........................................................................................2
1.2 常见建筑动画表现类型 ........................................................................................................2
1.3 操作系统与硬件要求 ............................................................................................................4
第 2 章 动画制作环节涉及的软件及插件 .............................................. 5
2.1 3ds Max、CS和Particle Flow ...........................................................................................6
2.2 AutoCAD ...............................................................................................................................7
2.3 Photoshop ............................................................................................................................8
2.4 After Effects .........................................................................................................................8
2.5 Vegas和Premiere .................................................................................................................9
2.6 Speedtree、Treestorm和Forest ......................................................................................9
2.7 RPC ..................................................................................................................................... 11
2.8 VRay .................................................................................................................................... 11
2.9 Poser .................................................................................................................................... 11
2.10 其他插件介绍 ................................................................................................................... 12
第3 章 建筑动画制作流程与规范 ....................................................... 14
3.1 文案与策划 ......................................................................................................................... 15
3.1.1 项目分析 .............................................................................................................................. .............15
3.1.2 文案操作实例 ............................................................................................................................... .....15
3.2 前期工作 .............................................................................................................................. 15
3.2.1 收集资料 ............................................................................................................................... .............15
3.2.2 制作脚本 ............................................................................................................................... .............17
3.3 分镜脚本 ............................................................................................................................... 17
3.3.1 制作“分镜脚本” ............................................................................................................................. 17
3.3.2 音乐的选择与处理 ............................................................................................................. ................19
3.4 建筑动画表现 ...................................................................................................................... 19
3.5 建筑动画制作规范 .............................................................................................................. 21
第4 章 动画设置与制作 .................................................................... 22
4.1 摄影机动画基础 .................................................................................................................. 23
4.2 常见镜头运动规律 .............................................................................................................. 23
4.3 镜头运动制作及预览 ..............................................................................